Unit 1 Modded Solitare: Group 22
Group 22
This game targets people who already play a lot of solitaire and want more options and challenges. We cater to this audience by making the way you stack cards a factor that the player has to manage.
Our rule sheet started with us having the idea to allow the player to reverse the order of stacking cards, and then we kept adding ideas, and kept adding ideas, and then we realized that we had way too many of them. We had jokers as a wildcard, we experimented with removing cards from the deck, and we made a huge mess of a game that took an hour to play. The rest of the "design process" was cutting the fat and trying to make our mechanics synergize with each other.
Everyone contributed a lot of ideas to project, but none of us play tested each others ideas until we mashed every single one of them together into a Frankenstien's monster of a game. After the first disastrous play test, we began to play test a lot more. As a group we may have divided up our tasks a bit too much as there were times where some of us were out of the loop as to what design changes we made and why we made them.
I feel like we needed a theme or central idea that we could use to keep our ideas together and not go all over the place like we did here. I feel like we could have also created a better way to determine when to play test as we started off not doing it enough, but then I started doing it for every little change which felt like overkill. We definitely also needed a bit more coordination as sometimes we would add ideas to the rule sheet without notifying anyone.
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