Here We Go Again: Sprint 1

 Here We Go Again: Sprint 1

Joy Schulze: Programmer

    This was our first sprint for our merging autobattle rougelike, Here We Go Again. As the programmer, I was mainly doing set up and getting all of our work organized. We had a lot less time to get our vision spun up before we just had to hit the ground running. I’m also a bit worried that our game is too simple as of now and will require us to add more ideas later on. But, those are problems for my designer later in the sprint. I just do my programming, and do it well.

The first thing I did was create the grid and general UI layout that our designer laid out for us. Not everything here is functional yet, however, I got the most important things ready. 

After that I got started on letting you place down warriors, as well as spawn the wizard in a place that the designer can choose each level. Eventually, there will be more warriors to choose from, so I designed it so you can input different types of warriors to place. 

The main thing I spent this sprint working on was getting the warriors and enemies to work and be modular for my designer.

My result ended up taking longer than expected; however, I got the autobattling to work while making it super customizable, and it works for both the player’s warriors, and the enemies. This means our designer will be able to quickly churn out warriors and enemies with unique attacks, attack speeds, vision, range, health, and all of them can easily be repurposed into being enemies.

By the end of the sprint, I was working on polishing up the rest of the buttons, and health bars on the screen to add a bit more feedback to the program as it stands. 

Next sprint I am going to be getting the controls ready for the phone, and then I will be working on our merge mechanic. I do need to do some discussion with my designer about the exact things he wants to change with the fusions, but with how modular I already made the warriors, it should be pretty easy to get it set up to hit vision. 

Overall I feel like I had a pretty good start to the sprint. If I didn’t spend as much time making the warriors and enemies work like this, I could have squeezed in another card or two; however, I feel like the extra customizability will be better in the long term. I also did have to do a lot of bugfixing so our systems would be stable.


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