ePortfolioPost2_Schulze_Joy
Our game, Home Introspection, is a trivia game where you have to fill up your neighbor's house with dust bunnies. On your turn, you can either spread your dust bunnies around the house, or try to answer a trivia question to put down more dust bunnies. Trivia cards also can have special effects that make you can use to your advantage. This game is targeted towards 15-22 year olds as it's theme and questions revolve around taking care of a house which is a skill that they will need to learn as they get ready to move out. It also challenges their strategic skills as they try to allocate their dust bunnies and use the special effects from the trivia cards to get an edge on their opponent.
At the very beginning, we made the basic concept, we made all the questions, and then as we went on we kept adding special effects and made the rule sheet easier. Most of the iterations that we made were were tweaking the effect cards by making them more clear, changing how many of each effect is in the deck, and reworking whole effects. However; near the end of the project, our play testers told us that we had greatly over complicated the rules, so we ended up cutting down our rule sheet in order to make it more concise.
We spent more time adding effect cards to our game without testing them with all of the other effects. Because of this, we had some cards that made the game really obnoxious. The card Spring Cleaning would clear an entire room which killed any progress of made in the early game. One of our older cards, Shift in the Dust, allowed players to move dust bunnies around their board, but we realized that this was a necessary thing that players would have to do in order to complete their house, so we had to rework how turns and Shift in the Dust worked.
Besides our insufficient play testing, I feel we delegated and completed everything we set out to do. We very quickly made all of our trivia cards, had regular meetings, and all knew the ins and outs of our game. The only thing we really had to work on was making those ins and outs clear to other people..
The main thing I would change about our play testing would be to make less assets for our game in order to make it easier to play test. one of the reasons we didn't play test whenever we added new stuff is because we would have to go through all of our trivia cards again.
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